Signature green-eyed glasses and black camouflage, an emphasis on stealth and action-packed stories of terrorists – this is what you will remember when you hear about the Splinter Cell series. While Ubisoft is in no hurry to revive the franchise, limiting itself only to the cameo of the permanent protagonist Sam Fisher in its other projects, we decided to refresh the memories of each of its six parts a little.
TOM CLANCY IS A MAN WITHOUT WHOM SPLINTER CELL WOULD NOT BE
- Sam Fisher owes his appearance to the American writer Tom Clancy (1947-2013), who specialized in writing works in the technotriller genre, skillfully mixing war novel, science fiction and spy thriller, adding to them a drop of patriotism and cranberry.
From the pen of Clancy came many bestsellers dedicated to the Cold War period and the events after it. Many of them have received film adaptations, for example, The Hunt for Red October, Jack Ryan, Games of the Patriots. But there were even more games released under the name of Tom Clancy and based on his works. Curl Your Fingers: EndWar, ShadowBreak, Shadow Watch, Ghost Recon, H.A.W.X., Rainbow Six, The Division and, of course, Splinter Cell – all of these franchises owe their existence to the writer.
TOM CLANCY’S SPLINTER CELL (2002)
Tom clancy’s splinter cell
Splinter Cell did not become a pioneer in the stealth action genre – even then there were Metal Gear Solid, Thief, Tenchu, Hitman, Deus Ex, No One Lives Forever. However, it became its evolution: the developers from Ubisoft Montreal set their sights on creating a serious, expensive action movie without the conventions and assumptions inherent in many video games.
In Splinter Cell, everything was extremely realistic. The main character is a spy (an operative of the “Third Echelon” organization engaged in the extraction of data important to US national security), which means he must act as discreetly as possible. Therefore, the players were put in a rigid framework: a small stock of weapons and ammunition, the minimum number of kills allowed and a limit on the number of alarms raised.
Tom clancy’s splinter cell
All this forced us to act very carefully. Fortunately, Fischer’s abilities allowed him to be creative. The main ally of the hero was the shadow, where he could hide from the ubiquitous guards. Another assistant was the environment with which you can interact – turn out the light bulb, hide in the closet, hang between the walls in a narrow corridor (in Fischer’s signature twine), climb a pipe or climb into the ventilation. Finally, another irreplaceable thing is a large arsenal of spy gadgets, which included the famous three-eyed glasses that allow you to see in the dark, master keys, an optical cable with which you can look under the door, and much more.
As for the plot, here, in the best traditions of Clancy’s works, wars in post-Soviet countries, hacker attacks and terrorist acts are mixed. The story is remembered for the funny name of the antagonist (Combine Nikoladze) and the charisma of the protagonist Sam Fisher, who was voiced in all parts (except the last) by actor Michael Ironside (you can remember him from Total Recall and Starship Troopers, as well as C&C 3: Tiberium Wars). The game received positive reviews and sold well enough for Ubisoft to start developing a sequel.
TOM CLANCY’S SPLINTER CELL: PANDORA TOMORROW (2004)
Tom Clancy’s Splinter Cell: Pandora Tomorrow
The sequel entered store shelves two years later and offered players to tackle the leader of the Indonesian terrorist group, who was making plans to use the most dangerous biological weapons against the United States. It was proposed to do this, of course, as secretly as possible, without raising an alarm – after all, a spy acting alone in the enemy’s lair is unlikely to be able to hold out for a long time in open combat, no matter what skills he possesses.
- In terms of gameplay, Pandora Tomorrow could not boast of significant differences from the first part. Sam learned to whistle opponents and open doors with the body of the enemy in his hands. The arsenal has been replenished with a pistol with a laser sight and a couple of new grenades, and a couple of new tricks have appeared on the hero’s list of acrobatic tricks. But mostly gamers got the same gameplay as two years ago.
And this would be a reason to scold the project, if not for the appearance of multiplayer, which was not in the last game of the Splinter Cell series. The multiplayer here turned out to be not simple, but asymmetric, which was new for that time. The players were divided into two teams – spies and mercenaries: the first played with a third-person view, knew how to hide in the shadows and owned gadgets that allowed them to detect enemies, the second were content with a first-person view and had weapons with high firepower, which did not leave spies a chance in the open collision. This provided the game with positive criticism, good sales and an upcoming triquel.
The game has been withdrawn from sale in official digital services
TOM CLANCY’S SPLINTER CELL: CHAOS THEORY (2005)
Tom Clancy’s Splinter Cell: Chaos Theory
Etca favor to Sam Fisher’s story started a year later (here it is worth clarifying that all the games in the series were developed by Ubisoft’s internal studios one by one, so there were no reworkings, as in the case of, for example, the early releases of the Tomb Raider series, where all parts were blown away by one team) … Here the plot centered around the military conflict between China, North and South Korea, and Japan. The United States also got it, and the roots of the story went back to the first part of the series.
The developers took the path of not expanding, but deepening the gameplay. The restriction on three permissible alarms was abolished, but now, with each new level of alertness, opponents began to behave more aggressively: they put on body armor, patrolled the territory, and reacted to every sneeze. Locations have become more non-linear, allowing you to use alternative paths. Of course, the arsenal of weapons and gadgets was replenished, as well as the list of Fischer’s tricks: for example, three-eyed glasses received another mode of vision – in the electromagnetic spectrum.
As for the multiplayer, it became not only competitive, but also cooperative: players could go through a number of joint missions, sharpened for team interaction. To get the highest rating, it was necessary to act as smoothly as possible and avoid mistakes. Many publications called the third part “the crown of the series”, but the developers have already begun to think about a paradigm shift.
TOM CLANCY’S SPLINTER CELL: DOUBLE AGENT (2006)
Tom Clancy’s Splinter Cell: Double Agent
And thunder struck the next year. Double Agent shocked the players: day missions, Fischer in the ranks of terrorists, the system of elections and consequences – what’s going on? In fact, nothing out of the ordinary, just a super agent was tasked with infiltrating a terrorist organization and thwarting its plans. At the same time, of course, he should not reveal himself, so Sam will have to get his hands dirty a little in order to gain the trust of the villains.